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PvM QoL updates & Wilderness Rejuvenation improvements
- Kalphite Queen(level 333)
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The community for Old School RuneScape discussion on reddit. Join us for game discussions, weekly events and skilling competitions! OSRS is the official legacy version of RS, the largest free-to-play MMORPG. Ecto-tokens are the CURRENCY of Port Phasmatys. Players need two of them to PURCHASE access to the city if they have not completed the Ghosts Ahoy quest,.
Mage Arena II Improvements
In our Wilderness Rejuvenation retrospect news post, we agreed that the release of Mage Arena II wasn't to either your standards, or the standards to which we hold ourselves. To remedy this we have updated the appearance of the three bosses, we've updated their mechanics, and we've expanded on the lore surrounding Kolodion and the three bosses.
Revenant Drop Table Update
We learned rather quickly that you weren't overly pleased with the 100x item drop from Revenants, with a common complaint being that it felt artificial and unlike other drops in RuneScape. Alongside this, the average GP/h fell below the intended rate relatively quickly after the Revenant Cave release. To offset both of these, we've made a number of changes to the Revenant drop table. We have removed the 100x drop, we've adjusted the weighting across the normal loot table whilst removing some of the less valuable drops and increasing quantities of others. Additionally, we've added Statuettes as unique drops to Revenants. These can be sold to the Emblem trader for 4 million GP, 8 million GP, and 16 million GP respectively, they can also be alched (high alchemy, not low alchemy, of course) for 60% of this sell value. These changes help to bring the average GP/h in line with what was proposed when the Revenant Cave was first polled.
Again we'd like to reiterate that we are open to replacing the Statuettes in the future if unique rewards can be agreed upon, and we encourage you all to send in suggestions for new rewards in this forum thread, or on Reddit (/r/2007scape/ and /r/oldschoolrs/).
Other Changes
Alongside the graphical overhaul of the bosses we have replaced the Demon's heart drops from Saradomin's boss and Guthix' boss. This is to ensure the drops are now more thematically fitting.
Kolodion's dialogue has been updated to reflect an expansion in lore surrounding the bosses fought during Mage Arena II.
The Enchanted Symbol no longer asks which boss you would like to search for when you have only one boss left to kill. Now it'll just help you find the last remaining boss.
The effectiveness of the Twisted Bow when used against Mage Arena II bosses has been reduced to bring it in line with the effectiveness of other weapons.
Porazdir. Once one of Zamorak’s most trusted generals. He now roams the Wilderness, killing all in his path.
Justiciar Zachariah. One of the last remaining justiciars of Saradomin. He relentlessly pursues Porazdir on behalf of his god.
Derwen the Ent. An ancient servant of Guthix. He has devoted himself to maintaining balance across the Wilderness.

Quality of Life month is upon us, and today sees the release of most of the PvM QoL offerings we polled (not all of the polled updates arrive today, but they aren't being forgotten about, they'll be released in the coming weeks!). Before we detail each update we'd like to remind you that the Skilling QoL poll is currently live in-game, head to a poll booth to have your say on the updates! Next week will see the PvP QoL poll launch, and we're still looking to assemble which questions we poll. Be sure to share your suggestions on the RuneScape forums (see the link at the bottom of this article) and on Reddit (/r/2007scape/ and /r/oldschoolrs/).
Players are now able to left-click Bank-All when using the Soul Bearer to bank Ensouled heads.
Players can now right-click to change their spellbook when using an Occult altar within a Player-owned House.
You can now left-click to Inflate Swamp toads when an Ogre bellows is present in your inventory. This also applies to dye-filled quest variants.
You can now left-click to Suck Swamp bubbles to fill Ogre bellows with swamp gas. If you have multiple Ogre bellows in your inventory this will fill those too.
You can now right-click to empty your Dwarf multicannon of Cannonballs. Previously you would have needed to dismantle it.
The Crystal halberd now deals full damage to the Corporeal Beast. Previously its damage was reduced when used against the Corporeal Beast, but the damage of other halberds was not limited.
Players wearing a Ring of wealth will now be able to automatically pick up Tokkul and Numulites. This can be toggled via the Currency right-click option.
Gravestones which require payment may now take payment directly from your bank.
Players who have 200m XP in any skill will now be able to keep receiving XP drops as though they were continuing to gain XP.
The RUUUUUNE extension perk unlocked via the Slayer Rewards store increases the task size of Rune Dragons to between 30-60. Previously the task extension would only increase the task size to between 15-25.
Small, Medium, and Large storage chests within the Chambers of Xeric now only require 2, 4, and 6 Mallignum root planks respectively to create.
Dagannoth bones dropped when killing Dagannoth Kings will now prioritise over Dagannoth hide when both items are on the floor. This also applies to the noted form reward from the Fremennik Elite Achievement Diary.
Herb seeds will now appear higher on a loot pile than other lower level/less useful seeds.
You can now right-click the crevice shortcut within the Kalphite lair to Listen to whether other adventurers are fighting the Kalphite Queen.
Players can now search Kruk's Dungeon to check whether other players are present. The Look-in option will search a specific section of the tunnel, whereas the Look-in All option will allow you to search every section.
Vet'ion will now use its magic attack less frequently than before. Its melee range has also been reduced, previously it was able to attack with melee despite not being within close proximity to you.
The Chaos elemental now uses its teleport attack less frequently than before.
Callisto's knockback attack will now occur less frequently.
The Lizardman shaman's special attack Spawns will no longer occur in quick succession.
The Staff of Light can now be created by combining Saradomin's light with a Staff of the dead.
The Staff of Light can be used to autocast Saradomin strike.
Barbarian spirits laid to rest by burning Pyre ships can now be tracked and viewed via the Barbarian skills book, or via the adventure log in your Player-owned House. This count will only apply to spirits laid to rest from today's game update onwards.
The Grotesque Guardians now have a timer added for players to track their fastest kill. These times can be viewed via the adventure log in your Player-owned House.
You may now hand Kraken tentacles to Lieve to further enhance the number of charges held by the Trident of the seas and the Trident of the swamp. Once Lieve has been given 10 Kraken tentacles, your Trident will be able to hold up to 20,000 charges.
A Bronze axe is available for all players in the Chambers of Xeric should the room containing the Ice demon be encountered. The axe will be found on the floor.
The party interface for the Chambers of Xeric will now display the killcount of every player in the party.
A message broadcast will be sent to notify all party members as to who received which drop from any of the bosses within the Chambers of Xeric.
If players attempt to use a special attack with insufficient energy then they'll find that instead of a special attack failing and no attack occurring, a regular attack will instead be performed.
Players can now ask the wounded soldier found outside of the Lizardmen canyon how many adventurers are currently in the East canyon and the West canyon.
You can now use the Black d'hide shield as part of your evil outfit during the Shadow of the Storm.
Players will now be notified upon the correct level-up messaging when it's possible to fletch Magic shields (level 87), instead of the previous incorrect level (level 86).
Kalphite Queen(level 333)
Players logging into a F2P world whilst navigating the Draynor Manor to Champion's Guild shortcut will find themselves placed back on solid ground.
Monster Examine will now display the effect of Dragonbane when cast upon monsters affected by Dragonbane (the passive ability of the Dragon Hunter crossbow).
It isn't possible to sail to Entrana with ballistae of any kind. Previously it was possible to bypass the restriction imposed by the Monks of Entrana.
Bottled wine is now treated like Jugs of wine (and other food) when dropped in the Wilderness.
All incorrect spellings of Pizazz have been corrected within the Progress hat's dialogue.
Players can now only enter the cave on top of Trollheim from the correct direction.
Last week engine changes were made to help increase optimization of the Friends list. These changes had the unintended effect of causing an error with the Legacy ordering within your Friends list, and your minimap not correctly displaying players in your Clan Chat. These two issues have now been fixed.
Old School RuneScape turns five years old on the 22nd February, and we have a very special three hour stream planned to celebrate our birthday. We'll have more information for you coming soon, but in the meantime go and follow twitch.tv/oldschoolrs which is the new Old School RuneScape Twitch channel, as well as registering for a stream reminder!
Discuss this update on our forums.
Mods Archie, Ash, Ayiza, Curse, Ed, Ghost, Jed, John C, Kieren, Mat K, Maz, Roq, Ry, Stone, Sween, TomH, Weath, West & Wolf
The Old School Team
The Kalphite Hive is used mainly for training Slayer or killing the Kalphite Queen. This dungeon is also one of the few locations in Runescape that you can obtain a Potato Cactus (a secondary ingredient used in Herblore to make a Magic Potion). It is located in the desert South of Al Kharid directly West of the Shantay Pass. You need a rope to get down to the first level of the dungeon and another rope to get to the Kalphite Queen's Hive.
Table of Contents
- Essential Info
- Attractions

Essential Info
Required
- Skills: None.
- Quests: None.
- Items: 2x Rope To climb down into the hive
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Recommended
- Skills: High combat stats if planning to hunt the Kalphite Queen
- Quests:Do No Evil
- Items: Antipoison, Food, good armour
Getting There
The hive is located to the west of the Shantay Pass. You don't really need any desert robes, as you'll be spending very little time exposed to the heat.
To get to the Shantay Pass, you can use a Ring of Dueling to teleport to the Duel Arena and then walk south. An Amulet of Glory will teleport you to Al Kharid Palace, to which you would walk out of the palace and follow the same red path south. If you have unlocked the Al Kharid location on the Lodestone network, you may use the home teleport to arrive at this Lodestone and then walk south. If you've gotten far enough in the Fairy Tale Part II: Cure a Queen quest, Fairy Ring code BIQ will take you near the entrance. Just walk northwest. You can also use a fairy ring to reach the alternative Dorgesh-Kaan South Dungeon entrance to the hive. The code is AJQ. This route requires a light source. After the Tree Gnome Village quest, you can travel to northwest Al Kharid via the Gnome Glider network. Either walk straight south or walk to the red path and then south as shown on the map. (You'll eventually have to walk a little east anyway)
You will find a hole in the ground, which is the entrance to the dungeon. To be able to get down to each of the levels you need to first use a Rope with the tunnel entrance then select to climb down. This rope will permanently stay there.
Once inside you can climb out again by selecting to climb the rope.
An entrance to the south (marked on the map by a !) is available after the Do No Evil quest, but you have to exit from it at least once from inside before you can use it as an entrance. This room is the third level of the hive, contains Potato Cactus spawns and a quick entrance to the Kalphite Queen's lair.
Map of the Dungeon
Attractions
The first attraction of the dungeon is a room filled with level 84 Kalphite Workers that are killed for Slayer assignments. Players will frequently set up a cannon here to quickly get done with their task, so it may take some world hopping to find a clear world if you're on a task as well. The cave to the east in this room is the shortcut to Dorgesh-Kaan. You will need a light source to travel through the tunnel.
Further on is another room off to the side of the path. This room is full of level 94 Kalphite Soldiers that can poison you. The poison can hit up to 48 damage. These are popular with people using full Guthans, as you can heal more than they hit. Higher level slayers may also choose to kill these instead of the Kalphite Workers because of their higher experience reward.
Keep going and you will come to a place where you can attack level 104 Kalphite Guardians (location 3). These are also poisonous. It is possible to use range, magic, or melee with Halberds. To get them to the spot you must go into the next room (location 4) and attack one of the two spawns. Now run back to location 3. If the Kalphite Guardian gets stuck on one of the corners just run into it's path and let it follow you.
In the room with the two Kalphite Guardian spawns there is also the tunnel to get down into the Kalphite Queen's Hive. As with entering the dungeon you must first use a rope on the tunnel, then climb down it. Be prepared for a fight.
Kalphite Queen Room
Inside the Kalphite Queen's Hive there are two Kalphite Guardians and a number of Kalphite Workers. This is also the home of the level 200 Kalphite Queen, killed for her Dragon Chain drop. When you enter the room, as long as the Queen is on the western side of the dungeon then there is a safe spot standing beside the entrance rope where you will be safe from the guardians. All the monsters in this room are aggressive and will attack you even if you don't attack them first.
If you watch the number of Kalphite workers carefully you can tell how long it will be before the Kalphite Queen appears. The more Kalphite Workers there are the longer it will be before the Kalphite Queen appears. If there are about 15 or more Workers then there is over 30 seconds before the Queen will appear. If there are about 7 then you should put on Protect from Magic as the Queen may appear at any moment. When attacking the queen, Turmoil (Level 95 Prayer) is very useful. This combined with a protection prayer will cause prayer to drain quickly, so make sure you've brought your prayer potions.
The Queen has two forms. The first being a giant Stag Beetle and the other a Dragonfly. Both forms can hit up to 980 damage with all forms of attack. The first form has a Protect from Mage and Ranged prayer so you must Melee it while the second form has a Protect from Melee prayer so you must Mage or Range it.
You can use Verac's to kill both forms as it hits through the Queen's prayer. Karil's is recommended during her second form. With two people wearing Verac's each with at least level 110-120 Combat you can kill the Queen in one trip otherwise you will need a group of about 5-8 people minimum with both Melee and Mage/Ranged equipment to even kill her once quickly. When fighting her it is recommended to use the Protect from Magic prayer.
After the Do No Evil quest, you will gain a quick exit from the lair located to the north. You will be brought to another chamber with Potato Cactus spawns and come out just south of the entrance.
Inhabitants
Monsters
Kalphite Queen
Level: 200
First form
Second form
Kalphite Guardian
Level: 104
Kalphite Soldier
Level: 94
Kalphite Worker
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Level: 84